BAD HOMBURG, Germany, Jul 28, 2022 – Maxon is pleased to announce the immediate availability of Redshift 3.5.05 which includes Random Walk and Volumetric Anisotropy; two long-awaited features that give artists the ability to achieve a wider range of looks with their renders, bringing the quality of their imagery to the next level of realism.
What is Random Walk?
Subsurface scattering (SSS) is an advanced rendering technique that simulates light passing through mostly opaque objects (i.e., skin or marble). Random Walk is a newer, more accurate path-traced subsurface scattering model that captures detail and light interactions much more accurately. Random Walk accounts for the shape of the model and its distance from a light source as the light rays scatter and explore the medium. It considers an object’s volume; more accurately representing the thickness of its surface as light rays travel through them. For this reason, Random Walk is better at simulating thin and curved objects, as well as preserving fine details than older SSS methods.
What is Volumetric Anisotropy?
Volumetric Anisotropy is when light rays scatter in different directions due to the composition of a volumetric medium. For example, clouds on average exhibit a forward scattering anisotropy due to the water and ice molecules suspended inside of the volume; whereas hard materials like marble exhibit backward scattering. Being able to control this value lets you achieve a wider range of looks to volumes found in the real world. Until today’s release, Redshift’s Volume shader only supported isotropic scattering; meaning light could only scatter equally from all directions and artists could not control the scattering direction. This control is necessary to achieve certain looks for some types of volumes.
Redshift 3.5.05 is immediately available via Maxon App or from the Downloads section of the Maxon website.
Maxon makes powerful, yet approachable software solutions for content creators working in 2D and 3D design, motion graphics, visual effects and visualization. Maxon’s innovative product portfolio helps artists supercharge their creative workflows. Our product lines include the award-winning Cinema 4D suite of 3D modeling, simulation and animation technology; the creativity-on-the-go Forger mobile sculpting app; the diverse Red Giant lineup of revolutionary editing, motion design and filmmaking tools; the leading-edge, blazingly fast Redshift renderer; and ZBrush, the industry-standard digital sculpting and painting solution. Maxon’s team is comprised of fun, passionate people who believe in building and empowering a successful artistic community. From our popular, inclusive events to our free Cineversity educational resources, Maxon recognizes that developing strong connections with creatives and fostering their professional growth is integral to our ability to stay on top of industry trends and better serve customers. Maxon is part of the Nemetschek Group.
About Nemetschek Group
The Nemetschek Group is a pioneer for digital transformation in the AEC/O and the media & entertainment industries. With its intelligent software solutions, it covers the entire lifecycle of building and infrastructure projects, guides its customers into the future of digitalization and enables them to shape the world. As one of the leading corporate groups worldwide in this sector, the Nemetschek Group increases quality in the building process and improves the digital workflow for all those involved. Customers can design, build, and manage buildings more efficiently, sustainably and resource-saving. The focus is on the use of open standards (OPEN BIM). The portfolio also includes digital solutions for visualization, 3D modeling, and animation. The innovative solutions of the brands ALLPLAN, Bluebeam, Crem Solutions, dRofus, FRILO, Graphisoft, Maxon, Nevaris, RISA, SCIA, Solibri, Spacewell and Vectorworks in the four customer-oriented segments are used by approximately 6.5 million users worldwide. Founded by Prof. Georg Nemetschek in 1963, the Nemetschek Group today employs around 3,400 experts all over the world.
Publicly listed since 1999 and quoted on the MDAX and TecDAX, the company achieved revenue amounting to EUR 681.5 million and an EBITDA of EUR 222.0 million in 2021.